Sistema de enseñanza de música mediado por realidad aumentada
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Autores
Futo, Gustavo Andrés
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Universidad Siglo 21
Resumen
En este proyecto se diseñó un sistema que permite el aprendizaje de música valiéndose de las tecnologías de Realidad Aumentada, Visión por Computadora e Inteligencia Artificial. Se buscó atender las necesidades de los estudiantes que carecen de acceso a un profesor particular o guía, especialmente en las etapas iniciales de su formación. Limitaciones como la falta de tiempo, recursos económicos y distancias geográficas los restringían a tomar opciones de aprendizaje tradicionales en medios que resultan estáticos y carecen de interactividad como libros, videos o audio. El sistema brindó una experiencia de aprendizaje enriquecedora en donde los estudiantes se pudieron desenvolver en lecciones inmersivas, interactuar en tiempo real con elementos musicales y comprender los conceptos abstractos inherentes a la música de manera práctica. Además, el desarrollo es escalable y mejorable, con la capacidad de evolucionar y ofrecer características avanzadas en el futuro. Esto amplía significativamente las oportunidades de aprendizaje musical, satisfaciendo las necesidades actuales y adaptándose al crecimiento y perfeccionamiento continuo. El proyecto fue concebido con la intención de empoderar a
las personas, brindándoles la oportunidad de explorar y cultivar su pasión por la música de una manera más accesible, personalizada y emocionante.
In this project, a system was designed to facilitate music learning through the integration of Augmented Reality, Computer Vision, and Artificial Intelligence technologies. The aim was to address the needs of students lacking access to a private teacher or guide, particularly in the early stages of their education. Limitations such as lack of time, economic resources and geographical distances restricted them to taking traditional learning options in media that are static and lack interactivity such as books, videos or audio. The system provides an enriching learning experience by allowing students to engage in immersive lessons, interact in real-time with musical elements, and grasp abstract concepts inherent in music through practical application. Moreover, the development is scalable and improvable, with the capacity to evolve and offer advanced features in the future. This significantly broadens musical learning opportunities, meeting current needs and adapting to continuous growth and enhancement. The project was conceived with the intention of empowering individuals, providing them the opportunity to explore and cultivate their passion for music in a more accessible, personalized, and exciting manner.
In this project, a system was designed to facilitate music learning through the integration of Augmented Reality, Computer Vision, and Artificial Intelligence technologies. The aim was to address the needs of students lacking access to a private teacher or guide, particularly in the early stages of their education. Limitations such as lack of time, economic resources and geographical distances restricted them to taking traditional learning options in media that are static and lack interactivity such as books, videos or audio. The system provides an enriching learning experience by allowing students to engage in immersive lessons, interact in real-time with musical elements, and grasp abstract concepts inherent in music through practical application. Moreover, the development is scalable and improvable, with the capacity to evolve and offer advanced features in the future. This significantly broadens musical learning opportunities, meeting current needs and adapting to continuous growth and enhancement. The project was conceived with the intention of empowering individuals, providing them the opportunity to explore and cultivate their passion for music in a more accessible, personalized, and exciting manner.
Descripción
TFG 2024
Palabras clave
Aprendizaje, Música, Realidad aumentada, Sistema