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Plataforma de desafíos y preguntas orientado a nivel primario
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Ianotti, Gonzalo
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Los niveles educativos, especialmente en las materias de lengua, matemática, ciencias sociales y ciencias naturales, experimentaron un deterioro gradual en Argentina. Este proyecto se propuso abordar la problemática del bajo rendimiento académico mediante el desarrollo de un sistema gamificado, diseñado para motivar a los alumnos a aprender de manera interactiva y divertida. El sistema fomentó la participación activa de los estudiantes, creando un entorno de aprendizaje más atractivo y efectivo. Los alumnos accedieron a desafíos y actividades que no solo facilitaron la comprensión de los
contenidos, sino que también promovieron la competencia saludable entre ellos. Además, la plataforma permitió a los docentes crear sus propios desafíos, brindando la oportunidad de personalizar la enseñanza y seguir el progreso académico de sus estudiantes de manera más efectiva. A través de esta innovación, se buscó mejorar los niveles educativos en el ámbito primario, generando un impacto positivo en la calidad de la educación y contribuyendo al desarrollo integral de los alumnos. En este contexto, se desarrolló un sistema web que maximizó la experiencia de aprendizaje, disminuyó la incertidumbre y potenció la motivación de los estudiantes.
Educational levels, especially in the subjects of language, mathematics, social sciences, and natural sciences, experienced a gradual decline in Argentina. This project aimed to address the issue of low academic performance through the development of a gamified system designed to motivate students to learn in an interactive and enjoyable way. The system encouraged active participation from students, creating a more engaging and effective learning environment. Students accessed challenges and activities that not only facilitated content comprehension but also promoted healthy competition among them. Additionally, the platform allowed teachers to create their own challenges, providing the opportunity to personalize teaching and monitor their students’ academic progress more effectively. Through this innovation, the aim was to improve educational levels in primary education, generating a positive impact on the quality of education and contributing to the comprehensive development of students. In this context, a web system as developed that maximized the learning experience, reduced uncertainty, and enhanced student motivation.
Educational levels, especially in the subjects of language, mathematics, social sciences, and natural sciences, experienced a gradual decline in Argentina. This project aimed to address the issue of low academic performance through the development of a gamified system designed to motivate students to learn in an interactive and enjoyable way. The system encouraged active participation from students, creating a more engaging and effective learning environment. Students accessed challenges and activities that not only facilitated content comprehension but also promoted healthy competition among them. Additionally, the platform allowed teachers to create their own challenges, providing the opportunity to personalize teaching and monitor their students’ academic progress more effectively. Through this innovation, the aim was to improve educational levels in primary education, generating a positive impact on the quality of education and contributing to the comprehensive development of students. In this context, a web system as developed that maximized the learning experience, reduced uncertainty, and enhanced student motivation.